Tag Archives: non-standard dice

Dice and Dissection: a puzzle

This is a puzzle, first appearing in Martin Gardner’s column in 1978, with a new way of thinking about the solution. Before the puzzle, though, a cultural diversion.

Rolling it in

In the modern classic board game The Settlers of Catan, it’s very important to know, when you roll a pair of dice, the frequency with which each number occurs. Resources are given players only if they have a settlement adjacent to those tiles whose number is rolled. If you build your settlements next to a tile labelled 2 or 12, it will, on average, only be productive once every 36 rolls. Tiles labelled 6 or 8 will produce resources five times in 36 rolls. It’s so fundamental to the gameplay that the relative frequencies are visualised as dots on the pieces: sixes and eights are so important, they are marked in red (rolling a seven does something different).

Puzzle

The well-known puzzle is:

By relabelling the faces of two dice, can you design a new, unusual pair of six-sided dice that achieves rolls with the same frequencies as a pair of normal dice? All the faces must have a positive number of spots.

If I didn’t require you to use a positive number of spots on each face: then dice labelled {0, 1, 2, 3, 4, 5} and {2, 3, 4, 5, 6, 7} would work as a pair. If you allow negative numbers, there’s infinitely many solutions!

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